*Unit art for (some) of the civilizations. *Hopefully fixed the AI obsession with Battering Rams - They no longer think they are as good as catapults! *Updated the Pikeman and Longswordsmen Tech requirements. It no longer receives a bonus versus Longswordsmen. The Dwarven UU is now named Battle Axeman, and replaces the Heavy Axeman. *Added a new UnitClass for every civ: Heavy Axeman. It now provides +1 Food and +1 Hammer on Peaks. Hope fully more balanced, but probably not. *Patched the Mod - Many thanks to Isenchine *Civic/Building/Wonder/Units all balanced. *Massive tech tree balancing: Cost, placement, and effects have all been improved. *New map! Enjoy "Middle-earth Revised" as any of the 17 civs. Not Middle-earth voices, but much better than before. Added Civilopedia and Strategy texts to Units Added Wonder Art: Chamber of Mazarbul, Rath Dinen, Dol Guldur, Durthang Added option to download Middle-earth BUG Added "No Settlers" Game Option for Custom Scenarios Removed incorrect UnitCombat Popups from building a worker or settler Added Honey, Mushrooms, Apples, and Camels' Added Treasury, Messenger Hall, and Feast Hall Added 7 new values + 7 "missionary" units Added Many New Technologies and Rebalanced Costs Increased the hammer cost of many units/buildings Added Many New Units (Need to add many more flavor units in future updates) Added a Bonus for Farms once Crop Rotation is Researched Changed Various Requirements of Techs for Buildings and Units Added Umbar to All Maps and Fixed Minor Errors with Maps
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